Bungie confident the final product will be visually enjoyable

The world was waiting for their chance to play Halo 3 beta and when they finally got their hands on it, they found themselves graphically unimpressed. Many have jump to conclusions saying ‘Halo3 look horrible’ some have understood that this is beta code and that the final iteration of the game will most likely look a lot better. The people that are unhappy have made it known and Bungie finally have given some word on the graphics.

Over at next-gen they had the chance to speak to Frank O’Conner about Halo 3 and the graphics. Frank went over the public’s reception to the beta and any changes between now and launch day.

Well to be honest, we’ve seen them [the graphics] praised too. Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces. We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.

We have a long time to polish and iterate on the largely complete game at this point. We’ll be working on some big ticket items as well as making sure that the little details, like decorators and shaders are all in place. Lighting and atmospherics are going to be big keystones in our look and feel, and those really haven’t been shown except in multiplayer to this point.

I think it’s safe to say there will be lots of visual surprises in Campaign and a few nifty graphical improvements in multiplayer.

Read the rest of the article here

[via next-gen]

– Jerome “the360loop” Francisco –

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