
Microsoft’s Xbox Live and Gamertags has changed the world’s view on online gaming, let alone the entire console gaming experience. Once seen as option for the more hardcore gamers on PCs is now a norm in the average household. With it’s gamer profile feature comes a new type of addiction to video games, the achievement addiction. There is another slight addiction some have experienced. The Reputation system.
Some don’t care much for their reputation and some value the response they get from other players. I personally do care, but even a person like me who doesn’t trash talk or quit because my team is losing, can fall victim to a bad rep. A lot of the problem is the amount of time it takes to prefer a good teammate or an honorable opponent.
Seems like the only time people go out of their way to leave feedback is when they are angry or when personally asked. A feature that shows no use, has many flaws and is still valued by many, has much potential. Check out this thread over at xbox.com forums. But could Feedback system work if the blade was just a bit faster? Maybe. It could be the key to a successful feedback system, but when it comes down to it, it’s all up to the player and they decide when to leave feedback.
Although it seems to be a useless feature, it still plays a role in monitoring the gameplay experience. Now that you can visually see your reputation it feels like trash talking has been cut down a lot since the days on the original Xbox.
I’m not a perfect person, but when i play online with my buddies i like to joke around a lot while playing a strong game. My reputation is not where i want it to be and believe my rep chart doesn’t represent me as a gamer. Though i still value it very much.
How much do you value your reputation? What do you think they should change?
- Jerome “the360loop” Francisco -



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At some sence it matter, Its for me a personal review on how I do, act and portray myself in my performance online. I do Agree that the system is indeed flawed and that they should make a more detailed list of choises as you give feedback.
For instance, droping early from a game can be so vast, for instance, dropped out for the reason of lag or a bad connection. I am 9 percent avoided because I tend to become overly social sometimes, that has humbled me and made me less social. In all honestly I rarely talk online nowerdays. At the end you will always do something that will upset someone and gain a bad rep because of it.
the should have a neutral rep section so people can place som regular feedback about the tgaming experience they’ve experienced that were brought up by reasons that wasn’t the gamers fault.
Cause leaving early is simply to unspecific for interpetation, aswell as disruptive.
Good blog post non the less.